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Act of Agression
Act of Agression is a real-time strategy game set in a near future. The game is composed of 2 main modes: a classical RTS
mode with nervous & decisive fights, and a mode more economy/high-level strategy oriented.
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Designed the map added to the game during Live-Ops.
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Analyze the Vanilla Edition and design the Reboot Edition's rules under the supervision of the Lead Game Designer.
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Balance the Reboot Edition before release and during Live-Ops.
My contribution - Game/Level Designer
Key learnings
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A designer should not follow blindly changes proposed by players, but understand how they're feeling playing the game and why.
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A feature well-designed is a feature that reach its objectives with the less cost possible.
Launch Trailer
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