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Act of Agression

Act of Agression is a real-time strategy game set in a near future. The game is composed of 2 main modes: a classical RTS
mode with nervous & decisive fights, and a mode more economy/high-level strategy oriented.

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  • Designed the map added to the game during Live-Ops.

  • Analyze the Vanilla Edition and design the Reboot Edition's rules under the supervision of the Lead Game Designer.

  • Balance the Reboot Edition before release and during Live-Ops.

My contribution - Game/Level Designer

 

Key learnings

 

  • A designer should not follow blindly changes proposed by players, but understand how they're feeling playing the game and why.

  • A feature well-designed is a feature that reach its objectives with the less cost possible.

Launch Trailer

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