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Ghost Recon : Breakpoint

Ghost Recon: Breakpoint is an open world TPS with survival elements.

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  • Made several iterations of the structure of the main campaign.

  • Was in charge of the design of one of the main arc, in collaboration with an assistant director, a narrative design and a world building team.

  • Proposed new mechanics to implement in collaboration with Gameplay, Engine Programmers in order to improve the game's experience in missions.

  • Implement missions in our homemade engine.

My contribution - Mission Designer

 

Key learnings

 

  • Proactivity & communication are critical to deliver the best experience possible as a Designer on AAA games. Digging into each department work, deliverables & constraints will give you a wide yet realistic range of action for your design.

  • A good cut is an early cut: the later you cut an element of the game, the more impact it'll have on the production.

  • Maintaining a good Documentation is a challenge on all projects, even AAA in established company like Ubisoft.

First gameplay video, presenting a mission I was responsible for.

 

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